TalosRW

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About TalosRW

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  1. Hello Runeseekers! It has come to our attention some players received a Mythical King in Shadows Hero Card from opening Chests in the game. This behavior was unintentional and should not happen. As a result, all hero card versions of Vyramar, The King in Shadows will be removed from the player's collection. As a token of appreciation for understanding this situation, all players affected by this will receive an Ancient Chest to compensate for Vyramar, The King in Shadow's removal. We appreciate your understanding and we've taken steps to ensure such behavior will not happen again in the future. -Team Runewards
  2. The Return of the King Event has Begun! People of Midas! I have returned from the Realm of Shadows to claim this world. Too long you have lived in the Light, unaware of the true horrors of this place. I know them... all too well and I have learned from them the true meaning of the Runewards. Bask in my shadows and fear me. -Vyramar, The King in Shadows The King in Shadows and his Heralds of Shadows has begun his assault on the Ranked Ladder in Runewards! The powerful mage has sent copies of himself, known as the Heralds of Shadows, to face worthy Runeseekers across all levels of the Ladder and over the course of June, when playing in Ranked Mode each player has a random chance to face Vyremer or his Heralds in combat. Once the Event will run, a special quest will appear in your Quest Log, replacing an existing Quest. Upon its completion, each player will receive a copy of Vyramar, The King in Shadows card, a new mythical mercenary card! Where we are launching a special 24/07 event channel in which the King in Shadows himself will be shown fighting and climbing the ladder all the way to Archon. The King himself is stronger than his copies and will prove especially challenging to our brave players! You can watch the King himself take over our Twitch Channel in: Our Team will join in from time to time on Twitch to grant special rewards and do a few surprises of our own on Twitch so keep a close eye over the next days and weeks. This special boss will fight at all levels of the Ranked system (Bronze, Silver, Gold and so on) and will appear randomly while players play in Ranked Mode. Winning against Vyremer or his Shades will each grant MMR just like playing against other players while losing will increase your opponent's MMR just like you! At the end of the Season, if our brave players are able to reach higher MMR score then Vyramar, a special reward will be granted to all players of Runewards! So get ready for the King!
  3. TalosRW

    0.7.0.2

    13th of June 2018 Version 0.7.0.2 This patch added missing VO,SFX,VFX in preparation for The Return of the King Event.
  4. 7st of June 2018 Version 0.7 Patch 0.7 is finally here! This patch includes 15 new cards and 4 revised one, ladder changes, optimizations and bug fixes. It also includes a special Event - one of many we plan to bring into the game in the coming months! Continue your scrolling for more info! Major Event The King Has Returned Once I was a great Mage, respected and feared all across Midas. Archons bow to my counsel, the wretched elves dared not cross my path and the dwarfs...? They cowered in their den, too afraid to awake my ire. Then, I was cast out of this world into the Shadow Realm to rot and die, my name erased from the books of history, a shadow without form. Unfortunately for my attackers, they failed gloriously in their work. Instead of withering away and dying, i thrived in the Shadow Realm, strengthening my powers and finding new and powerful beings to serve in my new army, my Shadow Legion. Now I return to Midas, where no one remembers my name or what I have done, but they all soon will remember and never forget again... the King in Shadows. -Vyramar, The King in Shadows, Master of the Shadow Legion The Return of the King Event is scheduled to begin on 10th of June! The King in Shadows has escaped from the Shadow Realm and began his assault on the Ranked Ladder in Runewards! The powerful mage has sent copies of himself, known as the Heralds of Shadows, to face worthy Runeseekers across all levels of the Ladder and over the course of June, players eligible to play Ranked Mode has a random chance to face Vyremer or his Shades in combat. Once the Event will run, a special quest will appear in your Quest Log, replacing an existing Quest. Upon its completion, each player will receive a copy of Vyramar, The King in Shadows card, a new mythical mercenary card! Additionally, you could join us on our Twitch channel, where we will launch a special 24/07 event channel in which the King in Shadows himself will be shown fighting and climbing the ladder all the way to Archon. The King himself is stronger then his copies and will prove especially challanging to our brave players! Our Team will join in from time to time on Twitch to grant special rewards and do a few surprises of our own. This special boss will fight at all levels of the Ranked system (Bronze, Silver, Gold and so on) and will randomly while players play in Ranked Mode. Winning against Vyremer or his Shades will each grant MMR just like playing against other players while losing will increase your opponent's MMR just like you! At the end of the Season, if our brave players are able to reach higher MMR score then Vyramar, a special reward will be granted to all players of Runewards! So prepare your finest decks, sharpen your greatest tactics and prepare for the greatest challenge Runewards has ever faced! New Cards: Gorga Chieftan - Passive: When this Unit enters the graveyard, it gains 5 power permanently. Swamp Lurker - Passive: Whenever this Unit is Sacrificed, Active: return it back from the Graveyard and give it 2 Power. Taur Champion - Passive: Whenever this Unit is moved between Territories, Active: gain 5 Power. Witch's Curse - Active: Disable an enemy Unit and give it Passive: At the end of each turn, reduce this Unit's Power by 1 and give 1 Power to a random enemy Unit. Fist of Burarum - Target a Unit and reduce its Power by 8. If that Unit's power is reduced to 0, Discard it as well. Warden Valinor - Active: If you play a Unit on your next turn, it will gain Immunity. Dark Pact- Active: Sacrifice all allied Units on the Battlefield. For each Unit sacrificed, transform a random card in your hand into a random card 1 rarity above (maximum 10 cards). Mage of the Ruby Order - If a Territory is affected by Weather, cast a random Human Spell immediately. The Red Seer - Active: Cast 2 random Weather Spells on your opponent's side of the Battlefield. Lionhart - All allied Units on the Battlefield gains Immunity. Dark Hatred - Target an allied Unit on the Battlefield and Summon all copies of it from your deck. Scouting - Active: Summon a Basic Unit from your deck. Sneak Attack - Active: Target an enemy Unit and Disable it. If you Disabled a Passive Ability, reduce its Power by 5. Nephilim Officer - Active: Play your Hero's Ability one more time. Gorga Fighter - Passive: All Mercenaries gain 1 Power. General Changes: Each player entering the game after the Event is active will receive a special quest as part of The King has Returned Event. Completing it will reward 1 copy of Vyramar, The King in Shadows. Unranked Mode is now open to all players, regardless of their level. Ranked mode restriction has been reduced from Level 10 to Level 6. Once The King Has Returned Event Starts, we will temporarily remove all restrictions on Ladder - Go on and play Ranked! Runewards added a new language: Farsi. Card Changes: Mercenaries: Onslaught (5 Power) - New Ability - Passive: Whenever this Unit's Power would be reduced, Active: gain 3 Power instead. Diplomat (4 Power) - New Ability - Active: If you have more Units on the Battlefield then your opponent, draw a card and play it immediately. Pathfinder (6 Power) - New Ability - Active: Reveal 3 random cards from your deck. Choose one and place it on the top of your Deck. The rest is shuffled randomly back to your Deck. Humans: Azure Enchanter (5 Power) - New Ability - Active: Next turn, if you play a Basic Spell it is triggered twice. Bug Fixes / Features Fixed an issue when moving a Mythical Unit on the Battlefield with a special animation will cause the card to go invisible. Fixed an issue with Ambassador colliding with the visual arrow indicator in some extreme cases. Fixed some cards descriptions for better clarity. Fixed some issues in Campaign text bubbles not showing properly or out of place. Fixed a sound issue with Street Mage. Fixed an issue with AI not playing Nature's Calling when he needs to. Fixed a rare issue with an interaction between Guild Master and Doctor Yankul. Resolved some depth issues in our UI in some windows. Fixed some multilanguage issues. Fixed a bad interaction between Succubus and Venom in some rare cases. Known Issues Shadow Particles at the start of the game trigger BEFORE the event began. Some VFX and Cards in the game doesn't have their VO or SFX trigger properly or at all.
  5. TalosRW

    Patch 0.6.62

    13th April 2018 Version 0.6.62 General Changes Improved general netcode behavior when leaving/disconnecting or starting a new multiplayer match. Added a new window indicating if your opponent disconnected. Bug Fixes / Features Fixed an issue when several types of windows overlap each other in the Main Menu. Fixed an issue where Mythical Units appear before their visual effect trigger properly when played from hand. Fixed an issued when sometimes a card glows remains when it's not supposed to. Fixed an issue when General Jandor's card which is played doesn't trigger its ability if its the last card on the territory. Fixed an issue where Pegasus doesn't show its affected cards in match history. Fixed an issue with visual indicators (such as how many cards your opponent have) during a match not showing properly in certain situations. Fixed issues with several daily quests. Fixed an issue with a VFX firing unintentionally when graveyard window is opened. Fixed a critical issue where players get a draw and lose MMR. Fixed some issues with Venom Unit. Players can no longer access the game from multiple sources. If attempted, it will "kick" the player from its previous platform and log it back to the platform currently used. Fixed an issue where players could not see their friends online in a certain rare condition. Fixed an issue where Naturesmith wouldn't work in certain conditions. Fixed several issues within the Campaign.
  6. TalosRW

    PSA: Forum Update

    Dear Runeseekers, Our Forum recently went through critical security update which unfortunately had the side-effect of breaking our visual-aspect of the forum. I've currently set all user's theme to the default one until this is resolved. Thank you for understanding, Talos
  7. TalosRW

    PSA: Forum Update

    Dear Runeseekers, Our Forum recently went through critical security update which unfortunately had the side-effect of breaking our visual-aspect of the forum. I've currently set all user's theme to the default one until this is resolved. Thank you for understanding, Talos
  8. TalosRW

    Patch 0.3.9.0

    5th June 2017 Version 0.3.9.0 Card Changes • Added a new card to the game: Doctor Yankul Race: Mercenaries Power: 7 Affiliation: Strength Rarity: Unique Ability: Passive: Whenever this Unit is sent to the Graveyard, return it back into the Battlefield and reduce its Power by -3. When reutrned, its Power doesn't reset. • Added a new card to the game: Baduna Warrior Race: Human Power: 6 Affiliation: Strength Rarity: Rare Ability: Passive: All allied Units on the same Territory has +1 Power. Bug Fixes • Fixed Far Sight throwing unneccesery errors when used. • Fixed Blizzard, Firewall and Thunderstorm spawning without Audio • Fixed XP Bar fire an audio but visually the bar doesn't move. It should now work properly. • Fixed Blizzard, Firewall and Thunderstorm spawning without Audio.
  9. TalosRW

    State of the Game - May 2017

    We've updated our website with latest State of the Game post. Read all about it in here: https://www.runewards.com/articles/state-of-the-game_06-06-2017
  10. TalosRW

    Patch 0.3.7.0

    3th May 2017 Version 0.3.7.0 General Changes • Unit Abilities description has been changed all across the game. The purpose of these changes is to provide a description that is more simple and clearer than it was before. • Changed the Ability of Cerberus: Return a non-Monster enemy Unit from the opponent's hand. Does not work after enemy Pass. • Added new VFXs for Crusader, Spiderlings and Kal'zaerim the Malignant. • Changed the Ability of Kelazar the Witch Hunter: When there is a Monster Unit on the Battlefield, gain Immunity and double Kelazar the Witch Hunter's Power. • Changed the Ability of The Countess: Power: 5 Draw a card from your opponent's deck, if it's a Spell, draw it to your hand. If it's a Unit, Destroy it. • Changed the Ability of Rogue: Battle Formation: Reduce -3 Power from a Unit or gain +4 Power. • Changed the Ability of Tomb Mummy: Passive: All enemy Units in the same Territory has -2 Power. • Changed the Ability of Plaguebringer: Active: Reduce -2 Power to all Units in the Strength Territories. • Changed the Ability of Gyroplane: Reduce -3 Power from an enemy Unit. If that Unit is affected by Firewall, Blizzard or Thunderstorm, Reduce -9 Power instead. • Changed the Ability of Charon: Active: Give Immunity to a Unit. • Added a new icon on the Gameboard called Glossary which contain information, such as game rules to check at any point of the game. • It is now possible to view all the Heroes in the Deck Builder by clicking on the Hero Avatar. Bug Fixes • Fixed an issue when hovering over a card. • Fixed issues with Friend List animation. • Fixed an issue with text when a card is burning. • Fixed an issue where Guild Master and Mortar Team VFX interaction will work before a card finished its animation.
  11. TalosRW

    imunnity ?

    Hey Lucifer, In Runewards, we have what we call Passive and Active abilities. Immunity protect you against Active abilities like Enervation, Teleport and such. Passive abilities like Blizzard, Thunderstorm and Firewall are unavoidable since they run on the entire territory. Immune does not protect you against them.
  12. TalosRW

    Runewards is on Steam Greenlight!

    https://www.runewards.com/articles/runewards-is-now-in-steam-greenlight_01-29-2017
  13. TalosRW

    Patch 0.3.1.2

    General Changes - • Added Visual Effects for: Kraken. • Upgraded Visual Effect for: Negation Ritual. • Players can now view their graveyard. • Players now have clearer visual cue when their Decks get depleted and becoming smaller until they no longer have cards in their deck during match. • Added tooltip showing the number of cards for each player in their deck during match. • Further optimization to the A.I Bug Fixes - • Fixed Transmute SFX's not triggering when clicking on Transmute button. • Fixed Far Sight sometimes showing back-side of the card instead of the front.
  14. TalosRW

    Patch 0.3 - Beta Release

    Major Changes – Runewards has been updated from Alpha to Beta Build. Account Reset All Runewards accounts have been reset. All progress, runes, gold and cards have been wiped clean. All accounts, both new and old, will begin with the tutorial when they log into the game for the first time. Runewards Store This build will launch with the Runewards Store. Players can purchase Chests in the store using Gold they have earned while playing the game or by purchasing with real-money. Ladder and Seasons Runewards Beta launch will also introduce our new ranking systems starting with Season 1. (More Info will be added in a separated Blog). Unranked Matches is Multiplayer Mode are currently disabled. We will open that option in the nearby future. Deck Builder – Fusion We have opened a new option inside the Deck Builder called Fusion. Using Fusion, players can place cards in order to transform a card into a random, or by chance, upgraded card. For example: If you place 4 Basic Cards inside the Fusion List, you can receive another Basic Card with a chance of it being upgraded into a higher rarity (Rare, Unique and even Mythical Rarity!). General Changes - • Added new Visual Effects for the following Cards: Mortar Team, Dark Wanderer, Frostmage, Paleskin, Deadly Archer, Harpies, Blacksmith, Innkeeper, Teleport, Spirit of the Forest, Mirror Image, Lazarus the Archlich, Typhus, Huracan, Doppelganger, Quartermaster, Elder Sisters, Blood Shaman, Captain Scourge, Ashenwalker, Witch Queen and Weakness. • Added Visual Effects for many sequences within gameboard (Card Burning, Card Revealing Sequences, Climbing a League and more). • Added over 60 SFX to all parts of the game. – Note: We've revised many existing SFX and added new ones, too many to write in here in this log. • Added New Sprite for "Waiting-For-Opponent" during the Redraw Phase of the game. • Optimized the algorithm for searching and connecting between opponents in multiplayer games. • Most Textures in the game have been optimized to improve game performance. • Updated timing for many VFX, animations and sequences during the game to better sync and provide smoother experience. • Significant improvements have been made for the Game's A.I. It will now play cards more intelligently. • We've revised the Quest system and added new Quests. Additionally, the Quest Screen has been updated with the all the Quests you have + Daily Quests you can do. • Added many tooltips across the game. • Updated the Profile Window with more information from player's gameplay. Card Changes - • Thunder Lord ability has been updated to - Passive: Cannot be affected by Thunderstorm. Discard a random Spell from your hand. • The Elder Sisters individual units has been buffed: Leyana, The Spellweaver – Power increased from 1 to 2. Lenora, The Binder – Power increased from 1 to 3. Lauriel, The Firstborn – Power increased from 1 to 4. • Marksmen Ability has been updated. His new ability reads as: Reduce -2 Power from an enemy Unit. if the Unit is a Strength Unit, gain +1 Power. Bug Fixes - • Fixed and updated Atlases within the game to better optimize performance, adjusted bad positions. • Fixed Teleport History Bug. • Fixed several errors in Match History not showing off all the proper details, card icons, proper icon positions and more. • Fixed Mortar Team hitting Immune targets. • Fixed Dark Wanderer bonus not triggering properly every turn. • Fixed issues with the Tutorial not finishing due to Hero Card not working. • Fixed Reincarnation not showing in Match History • Fixed Archmage Leshar VFX not positioned properly • Fixed Hover-On-Cards Shaders and VFX not positioned properly. • Fixed Kalzerim the Malignant dropping on battlefield and freezing the game. • Fixed Chests not dropping when clicking on it in Main Menu and entering the Open Chest scene. • Fixed Kelazar the Witch Hunter showing twice in Match History • Fixed Cycle of Death destroying a card and not showing which card it was in Match History • Removed text from Dragons summoned by Dragonor the Mighty. • Fixed Captain Scourge counting itself as an agility unit as part of its ability. It should no longer do that and now will require 3 OTHER agility units in order to activate its ability. • Fixed Thunderstorm, Firewall and Blizzard not fading away properly when Turn Ends or when players use Dispel or Mana Shield. • Fixed Hide/Show Button not functioning properly when using Cards who has Battle Formation. • Fixed Coercion not working against A.I • Fixed Card Glows not positioned properly. • Fixed A.I not playing certain cards due to built prerequisites. The A.I will now be more flexible with his choices. • Fixed a VFX in Deck Builder which does not re-trigger every time you add a new card to the deck list. • Fixed Reborn Pheonix showing up as a reward in the Golden Chests. This card will no longer be collectable. • Fixed Battle Formation cards sequence sometimes remain stuck in middle of the screen after using cards with battle formation ability.
  15. TalosRW

    3rd tutorial battle bug

    Hey Pyroblaster, We have identified the issue and it will be fixed when we launch our next patch (Beta Launch). In the meanwhile, skip the tutorial.